Realtime Raytracing - Part 3 (Lighting)

Written by Dean Edis on .

Welcome to the Gimpy Software article on creating a GPU-powered Raytracer! (Part 3)

In this next article we'll be extending our implementation to cover lighting.

As before, let’s start with the code. It gives us something to reference, and can be pasted directly into the shader editor for immediate results:

Realtime Raytracing - Part 2 (Adding Reflections and Animation)

Written by Dean Edis on .

Welcome to the Gimpy Software article on creating a GPU-powered Raytracer! (Part 2)

In this article we'll be extending our implementation to cover reflections and a simple animation. The former will add another level of realism, and the latter will help show the real-time nature of the rendering.

Let’s start with the code, which you can paste directly into the shader editor: