Gimpy Video Game Music Vol 2

Written by Adrian Killens on .

We've created another GameMaker: Studio asset for indie devs and the like, this time it's a music one featuring a selection of instrumental, quantized and loop-able music tracks for video games composed by The British IBM (my other project) for the album Psychopaths Dream in Black and White.

All tracks have been recorded and mastered professionally with live musicians at Half Ton Studios in Cambridge and mastered at Philosophers Barn.

You can get it here: https://marketplace.yoyogames.com/assets/3090/gimpy-video-game-music-vol-2

Track Listing
1. Evolution (75bpm)
2. We Were the Stars (78bpm)
3. Nothing (137bpm)
4. Tread Carefully (78bpm)
5. Hey Mikie (95bpm)

Realtime Raytracing - Part 3 (Lighting)

Written by Dean Edis on .

Welcome to the Gimpy Software article on creating a GPU-powered Raytracer! (Part 3)

In this next article we'll be extending our implementation to cover lighting.

As before, let’s start with the code. It gives us something to reference, and can be pasted directly into the shader editor for immediate results: